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I hope this information will make your workload lighter and more enjoyable. Lastly, set your camera viewport to render your Lit Fog background. Then be sure to enable Lit Fog on the Light object itself. Try using a combination of lights with and without lit fog enabled, otherwise too much of the fog washes out the rendering itself. You can set the Background to ‘One-Color’> Black if you haven’t modeled your Venue in 3D. To achieve a hazy lighting effect, create a ‘Renderworks Background’ via the Resource Browser. And, if you use the Door tool in conjunction with the Wall tool you’ve got it made in the shade! The Vectorworks Door tool makes it easy to pump up the realism by adding hardware, jamb, threshold, kick plate and trim. If time allows, add as much detail as possible to the venue. This will fake some more depth and shadow to all the objects in your scene. They offer several Vectorworks compatible formats including sketchup, 3ds, & obj.īe sure to turn on Ambient Occlusion (AO) in the Lighting settings in your viewport. You may choose to invest in a beautiful model from AXYZ. You may have luck finding a gem in Sketchup’s 3D Warehouse or.
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There are plenty of high quality ready-posed characters available to download for free. Nothing ruins the realism like a low-poly person on stage. Create a lit fog background to help better visualize the glow lighting bouncing around the scene (See setting 8 below). The effect works best with Indirect Lighting. The default 100% glow should do the trick! Apply this texture to screen objects as usual. Using the Resource Browser, create a Renderworks Texture with Reflectivity set to ‘Glow’.
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I admit I don’t fully understand how this works, and it’s not a dramatic change, but it certainly helps! Enable ‘Override Indirect Lighting’ and disable both Emit and Receive light. Then click into ‘Indirect Lighting Texture Options’ in the Edit Texture window.
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Create a custom Renderworks texture for the venue walls in your scene. Lighting spilling onto the venue walls, particularly the upstage venue wall, can be distracting and ugly. Light objects should be set to cast Soft Shadows with Realistic Distance Falloff. Learn more in our separate post “Indirect & Ambient Lighting in Vectorworks Renderworks.” The point of this is to allow indirect light coming from glow textures or colored lights to bounce around the model and create a more cohesive environmental lighting feel. Enable Indirect Lighting (Normal, 4 Bounces) and enable Ambient Occlusion. If you’re willing to exchange longer render time for better quality, turn on ‘Indirect Lighting’ in your viewport’s Custom Renderworks Settings. Here are some suggested image export settings: Second, set the sheet layer resolution to 300.Īnd lastly, be sure to export your image at the same resolution. Change the default 72 dpi to at least 300. Ensure you have specified the desired resolution in all three necessary locations before exporting. The first is the resolution of the camera itself in the design layer. Figure out how far from the camera center stage is This is your Focus Distance.īe sure to also enable ‘Camera Effects’ in ‘Custom Renderworks Options’ via the camera viewport.Ī low res export won’t do you any favors. Add a blur effect by enabling ‘Depth of Field’ on your camera object.
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